Cheryl Price
Grade: Second Grade
Course: Geography/Social Studies
PURPOSE: To familiarize the students with different types of maps, teach them the skills needed to utilize those maps, and to become more proficient in map-reading.
NATIONAL GEOGRAPHY STANDARDS: GRADES
K-4
No. 1- How to use maps and other geographic
representations,
tools and technologies to acquire, process and report information from
a spatial perspective.
No. 2- How to use mental maps to organize information about
people, places and environments in a spatial context.
No. 3- How to analyze the spatial organization of people,
places and environments on Earth’s surface.
No. 4- The physical and human characteristics of places.
OBJECTIVES:
The students will demonstrate their ability:
1. To view a location from different perspectives.
2. To tell the difference between different kinds of maps.
3. To locate and interpret a legend or key on a map.
4. To use basic direction terms to find places on a map.
5. To use north, south, east and west to locate things on a map.
6. To combine all of these and follow directions from a map
effectively.
7. To use the Internet to find geography related information.
OVERVIEW OF MAP EXPLORATION:
This series of lessons is built up to take
the children through a step-by-step process that will enable them to
decipher
between different types of maps and read them successfully. They
will begin with simple perspective, realizing that types of maps depend
on where the mapmaker is looking from. They will then proceed
with
lessons on parts of a map, such as symbols, direction and colors.
They will learn how all of these things work together to help a person
follow a map and reach their intended conclusion. This project
includes
examples of some activity sheets and descriptions of others. It
includes
sample questions for classroom discussion. The activities range
from
decoding to fill-in-the-blank to read-and-search. There is a
web-site
activity related to maps included in order to familiarize them with the
computer. At the end, there is a scavenger hunt in order for the
students to utilize all of the fundamental skills to reach a goal in
the
end (it is a sort of reward, final game, closure kind of
activity.
They will see how all of these skills are important in reading a map.
PROCEDURES:
DAY #1: MAP INTRODUCTION
SPONGE: (10 minutes) Pass out “All About Maps: Decode
This” when the students come in. This is a decoder activity that
is designed to introduce terms that will be used throughout the
unit.
The instructions are as follows: Use the code provided to find
out
the hidden words. Write the answers in the blank on the
side.
This will get their attention, get their brains cranking, and allow the
teacher to have time to take care of preliminary administrative
duties.
The students may not finish this activity on this one day, so it may be
continued as a sponge activity for Day 2
OPENING: (15 minutes) Read the book My Map Book.
There aren’t any words as such to be read, but it gives the students
ideas
and introduces the different kinds of maps to them. Talk about
the
different kinds of maps in the book. Name the kinds of maps
shown.
What do they show? How can you tell? What are they used
for?
Make some class discussion while you explore through the book.
This
will help the students as they do a guided activity (explained later).
GUIDED PRACTICE: (combined with opening ) The students should have a copy of an activity sheet similar to Activity Sheet 1. This is to be done while you are reading the book. This will help to point out important features in the book that will be helpful throughout the lesson. Point out different shapes and sizes and types of maps in this book. The students should be writing the answers on the sheet as they look and discuss. Before you turn the page to look at a different map, that would be a good time to hide the picture and fill in the blanks on the worksheet. Have them recall important parts of the map from memory. If that proves to be difficult, go ahead and peek. This will also help to keep their interest in the book.
INDEPENDENT PRACTICE: (30 minutes) Give each student a
piece
of manila paper and put a carton of crayons on each table. Right
now, the story and the activity is fresh in their minds. They
have
an idea of how simple making maps can be. While they are still on
the floor, give them instructions for their seat work. They are
to
draw a map of the classroom (or the teacher can choose to let them
create
their own map). They can include anything they want: desks,
chairs,
chalkboards, chalk, students, teacher… The map needs to be
colored
and creative. Tell them that they can use symbols, colors, and
use
“My map Book” for ideas on what to include. This activity will
get
their imaginations going and help them to see the variety of maps that
can be made.
EVALUATION/ASSESSMENT: The map that the students make of their
choice. The grading system can be rather lenient. Possibly,
it can turn into a simple participation grade. As long as some
effort
has been put into it and all of the requirements made by the teacher
are
met, the child can get an A.
CLOSURE: (5 minutes) Share the maps with the class.
When and if the students present their maps, have them explain their
symbols
and colors. It should be a sort of Show-and-Tell process where
they
tell us all of the important things about their creation. Discuss
differences and similarities. Have the students turn in their
finished
product.
MATERIALS: “Decode This…” worksheet, “My Map Book,” a sheet similar to Activity Sheet 1, manila paper, crayons, other drawing tools if available.
DAY 2: PERSPECTIVE AND DIRECTION
SPONGE: (5-10 minutes) The students may continue the
decoder
activity from Day 1. For Fast Finishers, the teacher can solicit
their help in setting up for class. There are maps to be laid
out,
such as the floor map, and possibly other set-up things to do to get
the
classroom ready for the class. Another thing they can do is form
a small group and brainstorm, on paper, possible definitions and
purposes
for the unfamiliar words from the decoder activity. This will
continue
the brain-flow, focusing them on the subject.
OPENING: (10 minutes) Class Discussion is in order at the
beginning of the period. This discussion should be focused on
perspective,
which will lead into a discussion and exploration on direction.
Some
sample questions would be:
*When you stand on the ground, what do you see?
*Pretend you are on a playground. What can you see?
*Can you see the children playing?
*Can you see the merry-go-round?
*When you go up on an airplane, what do you see?
*Can you see the sides of buildings?
*Do you still see the blue sky?
*Can you see the small dog running across the street?
*Can you see the people walking on the ground below?
*Do things look bigger or smaller?
*If you went up in space in a rocket, what would you see?
*Would you see the blue sky?
*Could you see downtown (_____)? (enter the name of your town)
*Can you see the oceans?
*What colors do you see?
This is simply an exercise to get the juices flowing and to get the
students used to the perspective they will be using the most.
Explain
that as they study, they will be looking mainly at road maps from a
bird’s
perspective. But that is not all we need to know about how to
read
a map. We need to give directions
GUIDED PRACTICE: (20-25 minutes) Before class, make a floor
size map of a neighborhood. Refer to Map #1 for a template of an
appropriate map for this activity. The students can sit around
the
outside of the map. Identify the different places and street
names
on the map. Ask them questions relating to finding a reasonable
route
from point A to point B. Have them follow that route with their
finger
to show how they would travel. Sometimes the routes can be by
car,
sometimes by foot, sometimes by bicycle, etc. The different
methods
of transportation will change the routes considerably. For
instance,
by car, you can only travel on roads. Different routes to ask
for:
how do you get from…
*the school to the church?
*Sam’s house to the Lake?
*the supermarket to the railroad track?
*the library to Joe’s house?
You can add more places to your map (that are not illustrated on the
template given) and come up with more routes for them to trace with
their
finger.
Transition: Choose one student to follow your oral directions
around the classroom. Maybe the teacher can direct them to go
“over
there” or “turn here.” Be very vague and show how it is difficult
to give directions without using “direction words. “How would we
tell someone how to find their way from _____ to ______? They
need
a DIRECTION to go in. What if we told them to “go right around
the
table” or “go left at the chalkboard?” That helps the student travel
easier.
It is the same way with maps.”
Introduce FLASH CARDS. Before class, the teacher should have
made some flash cards, similar to the flash card templates
provided.
(Refer to “Flash Card Ideas”) Do just a few of these as practice
using the words near, far, next to, between, right, left, above, below,
etc. These are used for the purpose of telling the place of an
object
in relation to another object. Compare these words:
Right = East
Left = West
Above = North
Below = South
On the chalkboard, draw a circle at the north side of the board (at
the top), a square on the east side, a triangle on the west side, and a
rectangle on the south side. Introduce the idea
of a compass and draw a simple one on the board in the center and label
it N, S, E, W.
Ask relational questions such as:
*The circle is in the (north).
*The square is (east) of the triangle.
*Is the rectangle north of the square?
The teacher can make up more of their own questions, helping to familiarize the students with the 4 new terms north, south, east, and west. Explain how this relates to maps. Look at the floor map and describe various instances using the new terms. “The lake is east of the library” and other such sentences. From here there can be more use of the flash cards, and the blanks can be filled in with the same terms and also the 4 new terms they have been practicing using. This is a sort of drill used over and over to reiterate these new terms. The flash cards and the drill from the chalkboard can be interchanged many times, back and forth, until the teacher is sure that the students can use any direction terms proficiently. Another approach using these materials and basic concepts is to let the students formulate their own statements according to the chalkboard and the floor map. Let them get familiar with saying the sentence and with discovering the relationships for themselves.
INDEPENDENT PRACTICE: (15 minutes) Pass out “Follow the Directions” worksheet. They will already have a good grasp on these concepts, but this will help them as they draw it themselves. It is a fun activity that can be graded. If there is not enough time, the students may take it home as a fun homework activity and turn it in the next day. If they would like to, they can color it and decorate, as long as the pictures mentioned are in their correct place according to the directions.
EVALUATION/ASSESSMENT: The “Follow the Directions” worksheet should be graded on a point system. Whether it is based on 100% or just a simple # out of 8 possible points. Each direction should have been followed accurately in order to get the point for the direction. A few bonus points could be considered for creativity and other things that enhance the picture. (That would depend on how much extra time the student had after they finished their work.)
CLOSURE: (5 minutes) Go back to the floor map. Ask questions like “The bridge is _______ of the school.”
MATERIALS: Floor Map, Flash Cards (10-15), “Follow the Directions” worksheet.
DAY #3: LEGENDS
SPONGE ACTIVITY: (5-10 minutes) Pass out “Unlock the
Secret”
activity sheet when the students come in. This is an activity
that
will get the students thinking in symbolic terms. As the teacher,
you can assess the prior knowledge of the students. This activity
is designed to see if they can interpret different symbols. When
the teacher adapts it, it can be changed into a matching activity,
where
the student draws lines to connect the answers, or they can simply
write
the letter answer in a blank provided next to the number and
symbol.
This will be a good lead-in to the guided activity for the day.
OPENING: (10 minutes) Have a class discussion about the
sponge activity for the day. Go over the answers. Talk
about
why they matched certain objects together. Talk about how we use
these pictures in maps to help us see places and things better. The
teacher
may also draw a few other easy symbols on the board and let the
students
guess at what they stand for.
GUIDED ACTIVITY: (10-15 minutes) Bring an atlas to class. Look at different types of maps and look at the different legends. Describe the symbols used. Make sure they see a highway, river, airport, railroad, street, lake, etc. These will be used to do the independent activity later. Drill them on what different symbols mean from different legends. This also introduces them to very complex maps that adults use.
INDEPENDENT PRACTICE: (25-30 minutes) Manila paper is appropriate for this activity also. Each student will have a sheet of manila paper and access to many crayons. They should be instructed to create their own town. It can be small. They need to name their town. For instance “(Price)”town or “_____”ville. Make it original! They need to be required to have certain symbols in their legend and on their map. They need to name their streets and put some other features on their map. Create your own criteria and requirements for your own classroom. Rulers can be provided, and possibly some stencils to help them draw different symbols. Any materials that the teacher can rummage together to help the drawing processes for the students would be a nice addition.
EVALUATION/ASSESSMENT: “Unlock the Secret” can be a grade based on a point system as well. It is kind of a “gimme” or “quickie” grade, but a necessary one. The maps can also be graded on the basis of following instructions, including requirements set by the teacher, and creativity and thought put into it.
MATERIALS: “ Unlock the Secret” worksheet, atlas, manila paper, crayons.
DAY #4: WEB-SITE INTERACTION
OPENING: (5 minutes) Review Day 3 information just to help
keep it fresh in the students’ minds for Day 5. Discuss computers
and what hey know and do not know. Talk about past computer
experience,
even past Internet experience.
GUIDED PRACTICE: (10 minutes) This is web-site day. The class should meet on the floor in front of the teacher’s computer. The teacher will show them the site “Mapmaker, Mapmaker, Make Me A Map.” Show the students how to scroll. Show them how to click on the highlighted words. The words are usually highlighted in purple or blue. Show them how to click on BACK to return to the previous screen. Show them any other things they need to know about maneuvering in the site. Then allow them all to go to their own computer to explore for themselves. They will need the worksheet that accompanies the site, but that will be explained in the independent practice.
INDEPENDENT PRACTICE: (40 minutes) Hand out the worksheet that accompanies the site. Each child can go to his own computer. The worksheet will guide them through the study. It will prove that the student has read through the site by the answering of the questions. This will be turned in after it is finished. The questions lead them through the site and highlight the main points of the site. It will be a learning experience as well as an experimental activity.
EVALUATION/ASSESSMENT: The “Mapmaker, Mapmaker, Make Me a Map” worksheet is definitely a grade, considering it will take most of the class. This will evaluate the students’ ability to read and glean information from a web site. It will also show their ability to maneuver through a site. This is proven by their ability to complete the worksheet and find all of the answers. Since there are a variety of answers for each question, some leniency should be shown in the grading system. Perhaps partial credit is in order for some questions, making it a complete judgment call by the teacher.
CLOSURE: (5 minutes) Let’s talk about what you just experienced. What kinds of maps did you see. What new things did you discover? Do you think a cartographer has a hard job? Why?
MATERIALS: “Mapmaker, Mapmaker, Make Me a Map” worksheet, computer lab with Internet access.
DAY #5: WRAP-UP AND SCAVENGER HUNT
GUIDED PRACTICE: (15 minutes) Have a north, south, east,
and west sign at appropriate places in the room. Tell the
students
to face North. Walk three paces. Face the South. Walk
one pace… Continue this drill, having the students follow the
oral
instructions of the teacher. This activity will refresh their
memory
on how to follow directions and which direction is which. This
preparation
is necessary for the Independent practice described later. Their
minds must be refreshed and the confidence level must be relatively
secure
so that they can have fun and accomplish their final map task…
INDEPENDENT PRACTICE: (40 minutes) SCAVENGER
HUNT--
This activity will take a lot of teacher planning. The example
that
is included in this project is based on the playground of an imaginary
school. As the teacher, you can make a map of anything: the halls
of the school, the office area, the classroom, etc. Each student
needs a copy of the map. The class can be divided into 3-6
groups,
each given a color or a number. Choose 5 stations on the map to
put
the clues. All of the clues at each station need to have the
group
color or number on it. Each clue should lead the group to the
next
clue. It would be best to send each of the groups on a different
route to collect all five clues so as to break up the mob. Each
group
should receive their first clue to begin with. The clue card
should
contain a series of directions leading the group to another clue.
The clue cards should contain a variety of words like north, south,
paces,
next to, etc.… When a group arrives at their next destination,
they
are only allowed to pick up the clue with their color or number on
it.
Then they will proceed to the next destination by following the next
set
of clues. At the very last station, there should be a sort of
reward
waiting for them, representing the end of the game. Refer to the
“Scavenger Hunt” page to see an example of one model route and example
clues that the children might follow on an imaginary playground.
If the teacher so chooses, there can be little prizes of encouragement
along the way at each of their destinations, such as tokens, candy, or
other little prizes. You can even make it event
appropriate.
For instance, If the game is being played around Easter, at each
destination
there could be clues in an Easter egg, with the color of the egg
representing
the color of the team. The students can open the egg to find
their
next set of clues. There might be a jelly bean for each group
member
in the egg to munch on as they travel to their next destination.
For Valentine’s Day, the clues might be written on pink and red
heart-shaped
paper, and a piece of chocolate might be waiting for them at each
stop.
The ideas go on and on… Refer to the “Scavenger Hunt Map” for
a
template of a map and location of the sites. Adapt this activity
and make it appropriate and interesting to your own classroom. As
a teacher, know what they like and let them run!
EVALUATION/ASSESSMENT: The Scavenger Hunt is a mixture of
participation,
cooperative group-work, and success in finding all of the clues
(meaning
they followed the directions correctly). The teacher may make up
her own rubric giving each of these three areas appropriate weight in
the
grade as they feel is important to the learning of their class.
This
will vary between classrooms. This serves like their final
exam.
It combines all of the skills that they have learned about in the
previous
week and helps them to utilize them to reach an important goal.
The
success of this activity is very important.
CLOSURE: (5 minutes) CELEBRATE!!! Congratulations on completing your task!!! You have succeeded and have now graduated to the position of Cartographer Apprentice!
MATERIALS: N,S,E,W signs, scavenger hunt maps for each group, all scavenger hunt tools (clues, prizes, etc.).
EXTENSIONS:
MATH: The teacher could further expand this map unit to include
a lesson on scales and measuring distances. This would be a
higher
level of thinking and may not be appropriate for 2nd grade, but it is a
good idea for adaptations for other grades.
SOCIAL STUDIES: This map unit is a social studies
introduction.
Many conclusions can be drawn from maps, so the ability to read them is
very important. The teacher may extend this to include historical
maps and population maps and war maps to be included in lessons in
which
they are appropriate.
READING & LANGUAGE: A map of the neighborhood, or any other
map, would be an excellent prompt to have children respond to in order
to write a story about an imaginary town or neighborhood. They
can
also respond my telling about their neighborhood, by describing it and
telling about the activities.
ART: The actual creating and drawing of maps is an art
activity.
Any drawings of any kind referring to maps and legends. There are
many drawing and art opportunities in this unit.
BIBLIOGRAPHY
Berger, Melvin, and Gilda Berger. The Whole World in Your
Hands. Nashville: Ideals Children’s Books, 1993.
Fanelli, Sara. My Map Book. London: Harper
Collins Publishers, 1995.
Haselden, Patricia B. Second Grade Social Studies Program.
Curriculum Bulletin No. 83CBM18. Houston: Houston
Independent
School District, 1963.
Jog, Kenneth. Skills for Understanding Maps and Globes.
Ed. Alan Melchior. Chicago: Follett Publishing Company,
1976.
Jones, Tina. “Mapmaker, Mapmaker, Make Me A Map.”
June 1994.
http://loki.ur.utk.edu/ut2kids/maps/map.html.
March 1997.
MapBlast. http://www.mapblast.com/.
March 1997
MapQuest. http://www.mapquest.com/.
March 1997.
Ski Maps. 1995. http://
www.skimaps.com/Archive/. March 1997
Teacher’s Network (Lesson Plans). http://www.teachnet.org.
March 1997.
United States. Dept. of Interior. What Do Maps
Show? The U.S. Geological Survey.
United States. Dept. of Interior. Map Adventures.
The U.S. Geological Survey.
What Do Maps Show? November 7, 1996. http://info.er.usgs.gov/education/teacher/what-do-maps-show/index.html.
March 1997.
FUNDAMENTAL FACTS
1. YOUR BEDROOM:
2. YOUR FAMILY:
3. YOUR NEIGHBORHOOD:
4. YOUR PET:
5. YOUR DAY:
MAPMAKER, MAPMAKER,
MAKE ME A MAP
ALL ABOUT MAPS
DECODE THIS…
1. S C A L E
_____________
2. C O M P A S S
_____________
3. L E G E N D
_____________
4. M A P
_____________
5. G L O B E
_____________
6. T O W N
_____________
7. N O R T H
_____________
8. A T L A S _____________
9. H I G H W A Y
_____________
10. H O U S E
_____________
11. S C H O O L
_____________
12. C A P I T O L
_____________
13. A I R P O R T
_____________
14. R I V E R S
_____________
15. W E S T
_____________
16. M O U N T A I N
_____________
17. E A S T
_____________
18. R A I L R O A D
_____________
19. S O U T H
_____________
20. C A R T O G R A P H E R
_____________
DECODE KEY
A B C D E F G H I J K
ABCDEFGHIJ
-----------------------------
L M N O P Q R S T U V
LMNOPQRSTUV
----------------------------
W X Y Z
WXYZ
This is a simple Wingdings font, which is a great code to use in decoding activities. This code sheet can be put on a 4x5 ½ page and laminated, one for each table. Or, all the students can have their own copy. It is up to the teacher. The words to decode are important geography vocabulary terms that they will experience.
FOLLOW THE DIRECTIONS:
1. Draw a chimney on the LEFT side of the roof.
2. Draw another window BESIDE the first window.
3. Draw a tree on the RIGHT side of the house.
4. Draw a dog FAR from the house.
5. Draw a flower BETWEEN the house and the tree.
6. Draw smoke ABOVE the chimney.
7. Draw a bird NEAR the roof.
8. Write your name BELOW the house.
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UNLOCK THE SECRET
|
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A. HOUSE |
|
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B. CHURCH |
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C. LIBRARY |
|
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D. RAILROAD |
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E. SCHOOL |
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F. CAPITOL |
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G. RIVER |
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H. AIRPORT |
FLOOR MAP
FLASH CARD IDEAS
| TV
O
|
man looking any direction
|
| The Child is ________ of the TV
(in front of, beside, to the right of) |
The Man is looking ________
(west , left, etc.) |
|
Box |
Circle Kite |
| The star is _______ the box
(above, north of) |
The kite is _______ of the circle
(next to, to the right of, east, beside) |
These are simple sketches of what your flash cards should represent. They are very basic pictures, easy enough to be able to tell a direction. There are a variety of answers to be used. Let the students come up with as many answers as they can. Let them stretch their minds. Make many of these kinds of flash cards, all having different pictures and different ways of asking questions about their placement in regards to one another. This sheet should simply give the teacher an idea of how they should be set up. The cards should be at least 8x10 and no more than 11x17. They can be colored and laminated for neatness and further use.
SCAVENGER HUNT
This is a basic sketch of a playground. X marks the spot where
the students will begin. Group RED (one) will be given a map like
this to follow. Their first clue will be red and will say this:
*Face east. Walk forward 30 paces. Face south. Walk
15 paces forward. Look on the north side of the track
beside
the bench (not labeled).
There, the RED group will find their next clue. They may find
it enclosed in something or accompanied with a piece of candy as
motivation
to continue. They may only pick up the RED clue, since other
groups
will be traveling to the same location at different times to pick up
their
own clue.
*Make sure that the groups go in different directions, on different
paths. Otherwise there will be chaos.
The teacher may also use other terms rather than “paces” since those
will differ from child to child. The clue may instruct them to
walk
north until they come to an area between two locations. Use any
form
of instruction that will work best according to your scavenger hunt
site.
All of these things will change from school to school and class to
class.
Remember to adapt this activity, if possible, to the events happening
at
that time. Use Easter eggs, valentines, color paths to follow
(occasional
arrows showing them they are going in the right direction).
Anything
that will make this more fun and interesting to the students is highly
recommended.
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Created 4-27-97